Remake of Castlevania in unreal, that i've been hammering away at for the past. Well a year now. Finally got a C&D from Konami. They've allowed me to keep the files up for now, but all development and updates must be ceased.
There's a small glimmer of hope though, Jay from Konami UK will do what he can to see if it's possible to get an official license. Update fixed dogs getting stuck when jumping. Fixed climbing issues on some blocks improved heavy fall stun effect, to make it more like the original.
Castlevania fighter. 2004-2015 Serious Business. Castlevania fighter. 2004-2015 Serious Business. 0.6.21a update:: June 3 2017: get the game from the download section. New stuff: -[list]. Comment/bug report/etc in -[here]. (Note: English only) new player: grant: Back to main page. Castlevania ico Icons - Download 12 Free Castlevania ico icons @ IconArchive. Search more than 600,000 icons for Web & Desktop here.
Added medusa boss with placeholder, endlevel pearl etc. Did more adjusting of light on level 1. Fixed some pickup sounds that had gotten broken due to bug with unreal parent-child relationship. Adjusted lights on candles, which should improve framerate.
Created a normal map for the bossbat on level 1. Bat should no longer pass through wall on level 1. Adjusted the wallchicken wall, it should now break like in the original. Adjusted platform movement. They now move on a sine curve like the original. Added pause menu help screen. Press enter to see it.
Update framerate is now massively improved in certain areas. The culprit was dynamic lights from particle effects on chandeliers on the roof. I made those lights static, and turned off the particle effects, and i'm now able to run those areas at over 30 fps on my laptop with a geforce GTX 860M with no loss of visual fidelity. The middle section of level 1 however has temporarily become a bit of a performance hog however, due to some testing i'm doing with deferred decals, so the laptop is struggling with those areas.
I'll probably have to bake down those areas into textures instead or something. Whip control has also been improved quite a bit. But i think i'll work some more on that still. Level 1 has been shortened a bit to conform more with the originals size. Particularly the begin area was too long. I've also brightened up a few spots here and there, and proofed myself from an unreal bug which causes child blueprints to sometimes reset all values for no reason. Oh and i added a 32-bit download.
No guarantees that it will run well on such old machines though. Video of current progress.
Just now i came up this game. Gotta say, it looks great and plays quite fair being under development. Runs smooth framerate btw, and i can play with my xbox360 controller for windows just fine, only stairs gives some troubles. Did you know that the music is loud, as loud it almost breaks itself?
Maybe too much amped or something. None the less, this game looks nice and plays nice, kudos! Its too shame, that konami seized this, i was looking forward to see the finished game. Oh well, maybe someday?
: General Followed by Series PCGamingWiki. Neoseeker Related Pages. Twitter Facebook Google+ Twitch YouTube Gaming This is the first game in the Castlevania series. For other games in the series see the. For the game with the same Japanese name, see. Castlevania, known in Japan as Akumajou Dracula (translated as 'Demon Castle Dracula'), is a game developed and published by for the in Japan in September of.
In May 1987 it was ported to cartridge format and released in North America for the followed by a European release in 1988, and then once again in Japan in 1993. It is the first game in the, but the seventh chronological installment of the franchise in the current canon. Castlevania is a typical platform game of the 8-bit era: the game comprises six levels, which are played through in a strictly linear progression.
The player controls, whose primary mode of attack is via his whip, which can be upgraded by obtaining special items throughout the course of the game which extend its length. In addition, various 'sub-weapons' can be obtained which provide different means of attack. By breaking candelabra, torches, and fake walls located throughout the castle, Simon collects hearts, which can then be used to activate whatever he possesses at that point. Simon can only carry one sub-weapon at a time. Each of Castlevania's six levels conclude with a fight: these bosses are generally taken from horror literature or legend, and include Frankenstein's Monster, Medusa, and Death. Castlevania has been ported to a variety of different video game consoles, handheld game consoles, home computer systems, and mobile phones.
The NES release of the game was adapted for video arcades both as a part of Nintendo's Play Choice 10 series and (with the addition of a two-player competitive play mode) the Nintendo Vs. Series as Vs. In 1990, versions of the title were released for, the (both developed by Unlimited Software), and the (developed by Novotrade). In 2002, Konami released the first three NES Castlevania games for as the. This was later added to GameTap in 2006. In 2004, Castlevania was released for the as part of the Famicom Mini and Classic NES Series. In 2007, it was released through the.
The game has been adapted or remade for a number of different platforms, including the (known as in Europe), the (as ), and the (which was later ported to the and released as ), as well as an arcade game remake called. While all of these adaptations share a variety of elements with the original game, including title (in the original Japanese, all were simply called Demon Castle Dracula), basic storyline, main character, and monsters, several major elements have been added or altered, and because of this they should be considered as distinct entries in the series.
GBA NES Classics box art Story It is the year 1691.The land of Transylvania has been at peace for one-hundred years now, thanks to the. The peasants and villagers have begun to purge their minds of the memories of the times when the lands were dominated by chaos and shadows, times when the undead walked the earth.However, there are those that remember that the evil Count Dracula returns every one-hundred years to plague the land, bringing with him the forces of Hell.Thus, one evening, the Prince of Darkness rises and returns to Castlevania, his ancestral home, calling forth his minions to purge the world of human flesh. The people cry out for a hero — someone to defend them from the evil desires of the Count. Thankfully, they don't have to look very far, for within the land of Transylvania the Belmont line still lives, as Simon Belmont, great-grandson of Solieyu Belmont, takes up the legendary whip called the Vampire Killer, and sets forth on his journey through the darkened countryside to the dark lord's castle. Upon arrival, the young man fights his way through legions of zombies, gigantic bats, and even faces Death himself, but in the end, he makes it to the Count and in a battle to end all battles, he comes out the victor. The evil master places a curse of death upon Simon, which will lead him into.