Jeopardy Game Flash

Uncheck this box to make your game private*: (save the address to edit your game later) *We recommend you leave this box checked, as it makes it easier to locate past games. **If you provide an email, you will receive a link to edit your game later.**. The Instant Jeopardy Review Game has been designed and dramatically improved to make it the perfect review game for a wide variety of classroom uses. This tool is a fun and interactive way to review content in your classroom, meeting, conference,.

About Jeopardy

This version was designed by me, Jesse Houchins, and is based on the popular TV gameshow Jeopardy. The name Jeopardy, the game concept, and some of the sounds used in this software are used under fair use. Consequently, this software is free and may be used for educational purposes only. Redistributing this software for commercial purposes would violate U.S copyright laws and would make me very unhappy!

TRY ME! (requires Flash Player)

Downloads

Jeopardy is available to educators for download in the formats below. Each link is a compressed archive containing everything you need to use the software (including the documentation on this page).

  • Flash Movie (100k) (requires a web browser with the Flash Player plugin)
  • Macintosh.app (876k)
  • Windows.exe (788k)

Installation

Flash Movie…

  1. Decompress the archive (your browser may do this automatically) and locate the Flash Jeopardy folder.
  2. Move the folder to its final destination on your hard drive or web server. Note: jeopardy.html, jeopardy.swf, and Theme.swf need to be in the same folder in order for everything to work.
  3. Open the jeopardy.html file in your web browser -- if you here music, everything is working.
  4. See creating your own game below to customize the software to fit your needs.

Mac/Windows…

  1. Decompress the archive (your browser may do this automatically) and open the Flash Jeopardy folder.
  2. Double click on the Jeopardy application (.exe or .app) to test, or see creating your own game below to customize the software to fit your needs.

Creating Your Own Game

All of the game data (categories, questions, and answers) is stored in a text file -- the default file is game.txt. You may want to use this as a template for the games you create. This file, and any others you create, uses an XML data structure to work correctly with the Jeopardy application or Flash movie. If you know XML or are familiar with HTML, this structure will look very familiar to you -- if you're not, don't worry, it's relatively easy to understand.

The next section describes the XML data structure and the basic structure for a game in Jeopardy.

The XML Data Structure

XML is a markup language, meaning it simply defines a structure for information. It tells the program (or person) who reads the document what each piece of information is, and how it relates to the document as a whole.

An XML data structure can be likened to a family tree. Bits of data have parents, children, and siblings. They can also have features (or attributes) that distinguish them from other bits of data. In the example below, item is a child of category and a parent of question -- question is also, a sibling of answer.

(see the XML code for this tree)

This example shows the basic structure of a game in Jeopardy. A game can have any number of rounds, however, each round must have six categories with five items each. Each item should have at least one question and one answer, but may have more (or less) if you choose -- this is useful if you want to break up long questions or answers into multiple screens.

The next section shows you the basic XML code for creating your own games.

The XML Code

XML code looks very similar to HTML code. It is made up of tags surrounded by angle brackets <>. Also, each tag can have its own attributes. Unlike HTML, every tag must have an ending tag.

A starting tag looks like this:

An ending tag looks like this (note the slash):

Using the tags correctly looks like this:

Below is the XML code representing the graphic we saw earlier.

The next section describes the tag names and attributes that are used to create game files for Jeopardy.

Tag Names and Attributes

There are seven tags you will use to create your own games:

  1. <game>
  2. <round>
  3. <intro>
  4. <category>
  5. <item>
  6. <question>
  7. <answer>

<game>

The <game> tag should be the first element in your text file. It encloses all the other tags and allows you to add a custom title to your game using the title attribute. You may also specify an exit URL using the exitURL attribute:

If you are running Jeopardy in a web browser, you will be redirected to the exitURL when you exit the game. This has no effect in the stand-alone applications (Mac/Win).

Note: The title 'Jesse's Flash' appears above the Jeopardy logo, so it reads Jesse's Flash Jeopardy!

<round>

A game will consist of one or more rounds. The <round> tag has no attributes. It is simply a way to group categories:

<intro>

The <intro> tag is optional. Use it to display a simple message before the round starts. The <intro> tag should be a child (see XML Data Structure) of the <round> tag:

<category>

Each <round> must contain six <category> tags. Each <category> tag should have a title attribute, and must contain five <item> tags:

Note: If a round has less than six categories, you will never be able to get to the next round -- if it has more than six, some categories won't be seen.

<item>

Each <item> tag will contain any number of <question> and <answer> tags. An <item> may also have a class attribute. The only possible value for the class attribute is 'dd' (DailyDouble):

Note: In the original game, there was one DailyDouble in the first round and two in the second.

<question> and <answer>

The <question> and <answer> tags are treated in exactly the same way -- the text inside each tag is displayed in the order the tag appear in the code:

The only reason why there are two different tags is so you can tell the questions and answers apart when you edit a game.

Note: You can break up long questions or answers into multiple screens by using more than one tag. In the example above, the answer has been split into two parts that would appear one after the other.

The next section provides tips and tricks for working with text in Jeopardy.

Tips and Tricks

Add Style to Your Text

You can add style and functionality to your <intro>, <question>, and <answer> text in Jeopardy by using common HTML tags. However, there are a few key differences -- most importantly, all attributes must be in quotes '. Using these tags, you can change the following attributes:

Size and Color

  • Size must be in pixels
  • You must use a 6-digit hex color (#rrggbb) -- #ff0000 is red.

Bold, Italic, Underlined

  • Be careful with these if your text is smaller than 12 pixels.

Paragraphs & Alignment

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  • Default alignment is left
  • The <p> tag creates 1 line break, not 2 like in HTML.
  • Both <br> tags and new line characters will produce line breaks in the final text.

www Links

  • The URL may be absolute or relative -- Links may not work unless you run Jeopardy in a web browser.
  • Links are not underlined by default -- you must use the <u> tag (see example above).
  • You may link to any filetype your browser knows what to do with.

Break up your text, please..

If your questions or answers are really long, split them up by using multiple tags:

Note: The <question> and <answer> text will automatically resize down to a certain point. After that, it just won't show up -- besides, it wouldn't be readable anyway.

The next section shows an example game file.

Example Game File

This is a copy of the 'game.txt' text file. Feel free to use this as a starting point for your own games. You can copy and past this into your favorite text editor (make sure to save it as plain text) or you can start with the original text file.